Explore a broad collection of Baldur’s Gate 3 PC save files covering key story moments, major quest decisions, companion scenes, difficult encounters and alternate endings. The selection includes saves from the opening hours through the final chapters, with both individual checkpoints and larger groups of saves.
These files come from different characters and playthroughs rather than one continuous campaign. Some focus on a specific choice or companion scene, while others provide several points across an Act. Read each entry before downloading so you can choose a save that matches the story path you want to continue.
Baldur’s Gate 3 Save Files
The collection below is arranged as a numbered catalogue to make each save easy to identify. File size and version are shown where available.
001. Shadowheart’s Act 3 Quest Decision
A late-game checkpoint for Shadowheart’s personal quest, positioned at the major decision near the end of her storyline.
002. Shadowheart Meets the Emperor
Load into a scene involving Shadowheart and the Emperor, with the next conversation able to shape their relationship.
003. The Dragon Trial – Before the Challenges
A pre-trial Honor Mode checkpoint with Shadowheart as the player character. Wyll’s pact decision is still pending, and the meeting with Gortash has already taken place.
004. Ansur Encounter – Honor Mode
A save positioned for the fight against Ansur. The run features Shadowheart as the main character, a Minthara romance, and a prisoner who has already been freed.
005. Wyll’s Pact – Act 3 Decision
Continue the Act 3 storyline surrounding Wyll’s contract, with Shadowheart involved as the party considers whether the pact should remain in place.
006. The Duke or Wyll – Act 3 Choice
A Patch 7 checkpoint around the decision involving the Duke and Wyll’s soul.
007. Karlach’s Act 3 Date
Jump to Karlach’s Act 3 romance moment. This save is marked as updated for Patch 7.
008. Dark Drow Durge – End of Act 2
An evil-route single-save run featuring a female Drow Dark Urge. The Last Light Inn, the Nightsong and the Tieflings have been lost; the Slayer form is unlocked, while Wyll, Minthara and Halsin remain available under the listed story conditions.
009. Dark Drow Durge – Act 3 Entry
Begin Act 3 on an evil Dark Urge route, with the character arriving near the outskirts of Baldur’s Gate. The previous choices include the destruction of the Tiefling refuge and Last Light, while Minthara and Halsin remain alive.
010. Shadowheart’s Act 3 Starting Point
An Honor Mode Act 3 starting save with Shadowheart as the protagonist. Minthara is romanced, the Nightsong was spared, the Grove was saved, and Gale’s relationship status is unresolved.
011. Shadowheart’s Trial of Shar
A checkpoint at the decision in Shar’s trial, allowing the player to choose between killing the Nightsong and rejecting Shar’s demand.
012. Shadowheart – Act 2 Point of No Return
An Honor Mode checkpoint before a major Act 2 progression lock. The Githyanki egg has been taken, Vlaakith was defied, two Thorms are defeated, the Grove is safe, Minthara is alive, and Shadowheart has not used tadpoles.
013. Shadowheart Meets Elminster
Start of Act 2, just before or during Shadowheart’s meeting with the wizard Elminster. Intended for players who want to revisit this story moment.
014. Dark Urge – Final Endgame Decisions
A group of endgame saves that lead into the final choice between the Emperor, the player character, control of the world, or Bhaal’s path. The quicksave represents the Bhaal route.
015. Astarion’s Dream of Cazador
An Origin Astarion scene from Act 1, focused on a dream sequence connected to Cazador.
016. Temple of Bhaal – Honor Mode
An Honor Mode checkpoint at the Temple of Bhaal, where the player can challenge the Chosen or pursue Bhaal’s power.
017. Act 3 Journey – From the Gate to the Epilogue
A large multi-save collection following an Ironman-style run through Act 3 and into the epilogue. The creator noted that the game may label this run as Custom because of a mode-display issue.
018. Act 3 Final Stretch – Redeemed Dark Urge
An endgame Ironman-style checkpoint for a redeemed Dark Urge character. Shadowheart is romanced on the Selûne path; the run may display as Custom rather than Honor Mode.
019. Halsin’s Romance Moment
A companion scene featuring Halsin, with Shadowheart already set as the protagonist’s romance partner.
020. Shadowheart’s Family Quest – Selûne Route
An Act 3 checkpoint for the conclusion of Shadowheart’s quest to reunite with her parents, following the non-Shar path.
021. Florrick and Wyll’s Freedom
An Act 3 encounter with Counsellor Florrick, centred on the consequences of Wyll’s decision about his pact.
022. Shadowheart’s Night Swim
An Act 3 romance scene with Shadowheart on the Selûne route, using a Drow Dark Urge character.
023. Shadowheart Origin – Early Honor Mode Run
A multi-save Honor Mode sequence with Shadowheart as the Origin character, covering the rescue of the Tiefling children through the Grove celebration.
024. Drow Dark Urge – Act 2 Campaign Collection
A larger Honor Mode save set spanning the beginning of Act 2 through the transition into Act 3. The later checkpoint includes romances with Shadowheart, Halsin and Minthara.
025. Dark Urge and Shadowheart – Act 2 Scene
An Act 2 Dark Urge scene involving Shadowheart, using a female Drow character in Honor Mode.
026. Gale’s Stargazing Scene – Act 2
A Drow Dark Urge Honor Mode checkpoint for the stargazing moment with Gale.
027. Shadowheart’s Act 1 Romance Scene
An early romance checkpoint with Shadowheart during Act 1, played as a Drow Dark Urge in Honor Mode.
028. Lae’zel’s Act 1 Duel Scene
An Act 1 Honor Mode scene featuring Lae’zel and a Drow Dark Urge character.
029. Astarion’s Act 1 Romance Scene
An Act 1 romance checkpoint with Astarion, from a Drow Dark Urge Honor Mode playthrough.
030. Gale’s Act 1 Romance Scene
An early Honor Mode relationship scene with Gale, using a Drow Dark Urge character.
031. Astarion’s Act 2 Romance Scene
An Act 2 romance checkpoint with Astarion, reached after the encounter with the blood merchant in a Drow Honor Mode run.
032. Minthara and Sazza – Trial Encounter
An Honor Mode checkpoint for the encounter involving Minthara and Sazza during the trial.
033. Drow Dark Urge – Full Act 1 Run
A multi-save Honor Mode sequence that starts around the goblin assault on the Druid Grove and continues through the end of Act 1.
034. Gale and Shadowheart – Act 1 Scene
An Act 1 companion scene featuring Gale and Shadowheart during an Honor Mode playthrough.
035. Lae’zel and Shadowheart – Act 1 Scene
An Act 1 relationship scene involving Lae’zel and Shadowheart.
036. Zarniss – Loth-Sworn Drow at the End of Act 1
Finish Act 1 with the Grove saved and several optional objectives completed: Sazza and the Drow survive, the Blood of Lathander is obtained safely, the Necromancy of Thay is handed to Astarion, the Githyanki egg is given to Lae’zel, and the Adamantine Forge has been found.
037. Blood of Lathander – Acquisition Checkpoint
A focused save placed at the point where the Blood of Lathander can be collected.
038. Minthara and Sazza – Act 2 Trial
An Act 2 encounter with Minthara and Sazza. The run is a Drow Dark Urge, the Grove is saved, the Tieflings are alive, and the listed achievement condition is available.
039. Minthara’s Goblin Celebration – Dark Route
A three-save sequence following the destruction of the Grove and the celebration with new allies. Wyll and Karlach can be brought back into the party afterward with Withers.
040. Lae’zel and the Astral Sea
A Patch 6 story sequence that follows Lae’zel and the party into the Astral Sea, including a choice about whether to stay, leave, or travel with her.
041. Lae’zel’s Act 3 Sunset Scene
An Act 3 romance scene with Lae’zel, saved directly at the scene to avoid missing the event after resting.
042. Level 2 Monk – Honor Mode Start
A low-level Honor Mode start featuring a female Tiefling Monk near the crash-site beach.
043. Level 1 Loth-Sworn Drow Start
Begin a fresh run as a level 1 female Loth-Sworn Drow, near the opening of the adventure.
044. Nesei – End of the Nautiloid Tutorial
A level 1 character save at the end of the Nautiloid section, just before using the helm to continue.
045. Bhaal’s Chosen – Orin to the Final Choice
A six-save endgame sequence beginning around the battle with Orin and continuing to the final decision about Bhaal. The listed world state includes Gortash defeated, Halsin recruited, Wyll as the Blade of Avernus, Shadowheart’s family alive, and Spawn Astarion.
046. Dark Urge Mind Flayer Transformation
A Patch 5-era Dark Urge save after the character has become a mind flayer, with the next question being whether they can remain with the party.
047. Epilogue Gathering – Vas and Astra
Three epilogue-party saves featuring two different characters. Vas appears in versions connected to Karlach and Wyll in Avernus, or a romanced Lae’zel; Astra’s save follows a journey with Astarion in the Underdark.
048. Lae’zel’s Act 1 Romance Scene
An early romance scene with Lae’zel, featuring the character Vas Stonebrew in the Underdark.
049. Dark Urge and Karlach – Act 1 Story Event
A Dark Urge sequence involving Karlach, with an additional checkpoint for the Butler’s visit and the party learning about the murder.
050. Elven Dark Urge – End of Act 2
An end-of-Act-2 Wood Elf Dark Urge save with Karlach romanced, Minthara recruited, all Tieflings alive, the Shadow Curse lifted, and the Dark Urge rejected. Halsin is in the party and Wyll remains untransformed.
051. Githyanki Dark Urge – Tiefling Celebration
A Githyanki Dark Urge checkpoint at the Tiefling celebration after the Grove is saved. One bard is noted as the exception among the rescued Tieflings.
052. Karlach’s Act 2 Romance Scene
A romance scene with Karlach near the cave area of the Gauntlet of Shar. The required Umbral Gems have been collected and the Necromancer has been defeated.
053. Minthara Recruited – Grove Saved
A five-save sequence showing Minthara’s path from the Moonrise area to joining the party, while the Grove remains safe and Halsin is also present.
054. Before the Mountain Pass – Dark Urge
A pre-Mountain Pass checkpoint after completing the Grymforge. The Grove and Tieflings are safe, Minthara remains alive, and the children have received the druid statue.
055. Nesei – Wild Magic Wood Elf Story Saves
A six-save sequence following a Wood Elf Dark Urge from the Grove outcome through several early character moments, including Shadowheart’s wolf dream, Karlach’s romance, the Dream Visitor encounter and the Tiefling celebration.
057. Grymforge – Guardian and Adamantine Mould
A combat checkpoint in Grymforge with the Guardian close to defeat and the Adamantine moulding process nearly complete.
058. The Netherbrain – Control or Defy
A late-game save at the decision point where the party can attempt to dominate the Netherbrain or choose another outcome.
059. Gale’s Stargazing – Romance Route
A two-stage sequence with a save before the stargazing event and another at the scene itself, with Gale set as the romance partner.
060. Karlach’s Act 1 Campfire Scene
Two Act 1 saves: one before the campfire moment with Karlach and another positioned at the scene.
061. Astarion – Ascension or Spawn Path
Three saves around Astarion’s final conversation with Cazador and the decision to pursue the Ascendant path or remain a Spawn.
062. Raphael’s First Encounter – Tav
Meet Raphael in the ruined Selûnite temple in the Underdark after clearing the Goblin Camp.
063. Dream Visitor – First Encounter (Tav)
A Tav campaign checkpoint for the first encounter with the Dream Visitor.
064. Dream Visitor – First Encounter (Dark Urge)
A Dark Urge version of the early Dream Visitor sequence, saved as the party begins experiencing unusual symptoms.
065. Evil Dark Urge – Wyll and Karlach Route
An evil-route playthrough where the Grove is destroyed and Karlach’s mechanic is dead. Wyll and Karlach remain with Hel’Neya as they try to survive the consequences.
066. Wyll’s Reward and Meeting Karlach
Two Tactical-mode saves covering Wyll receiving his reward and the later meeting with Karlach. The source notes that a subsequent rest may change Wyll’s appearance on older patches.
067. Dark Urge Meets Gortash
A first meeting with Gortash from a Dark Urge playthrough, with Karlach present.
068. Dark Urge Targets Gale
A Dark Urge story event in which Gale becomes the target, with the save set around the party’s response.
069. Act 2 Opening – Tactical Difficulty
A straightforward Act 2 starting checkpoint on Tactical difficulty.
070. Prison Break – Mizora’s Visit
A Tactical-mode checkpoint immediately before the prison break, with a Mizora scene available after resting at camp.
071. First Goblin Assault on the Grove
A Dark Urge Warlock Githyanki save at the first attack on the Druid Grove.
072. Meeting Karlach Without Wyll
A route where the party encounters Karlach without Wyll accompanying them, followed by the meeting with the Paladins of Tyr.
073. Hel’Neya – Level 1 Githyanki Warlock
Start the campaign as a level 1 Githyanki Warlock following the Dark Urge origin.
074. Lez’yara – Level 1 Githyanki Paladin
A level 1 custom Githyanki Paladin of Vengeance on Tactical difficulty.
075. Before the First Grove Battle
A Tactical-mode checkpoint just before the first major fight at the Grove, using the custom Githyanki character Lez’yara.
076. Dark Urge and Astarion – Act 1 Event
A Dark Urge sequence focused on Astarion and the decision that follows the character’s nighttime urge.
077. Act 2 Finale – Astarion Romance Route
An end-of-Act-2 Tactical checkpoint before entering Baldur’s Gate. Astarion is romanced, the Tieflings survived, the Thorm family has been dealt with, and the Shadow Curse is lifted.
078. Tiefling Party – Survivors’ Route
A Tactical-mode celebration save after rescuing the Tieflings, including the bard, while the Dark Urge has been resisted.
079. Act 1 – Quest Lock-In Checkpoint
A Tactical-mode save at a major Act 1 progression threshold, useful for returning to unfinished quests before moving forward.
080. Wyll’s Dance Scene
A companion scene featuring Wyll after a long rest. This version includes his horned appearance.
081. The Bhaal Tribunal – Tactical Mode
A Tactical-mode checkpoint for the meeting with the Bhaal Tribunal.
082. The Emperor – Final Alliance Decision
Two saves around the choice involving the Emperor after the Netherbrain battle: one before the decision and one at the choice itself. Lae’zel follows the Vlaakith-aligned route.
083. Haarlep Encounter
A checkpoint immediately before the encounter with Haarlep in the House of Hope.
084. The Emperor or Death – Tactical Route
A late-game Tactical checkpoint where the Emperor is the remaining path forward, without the alternative deal or prison-break route.
085. Act 3 Finale – Tactical Campaign
A pre-final-battle save with several companion outcomes already settled: Lae’zel remains loyal to Vlaakith, Karlach’s revenge is complete, Astarion has not ascended, Wyll’s pact is ended and his father is safe, Shadowheart has found her family, and Minsc has been rescued.
086. Gale or Mind Flayer – Endgame Choices
A three-save set around the final decision between Gale’s sacrifice and a mind-flayer transformation, with aftermath saves included. The run also records the Tactical and Leave No One Behind achievements.
087. Halsin’s Romance Scene
A companion scene with Halsin that lets the player continue or decline the romantic moment.
088. Iron Throne – Rescue Every Prisoner
A checkpoint for the Iron Throne escape with the goal of getting everyone out alive, including the mind flayer.
089. Astarion – Second Romance Moment
A later romance scene with Astarion, focused on the moment of comfort after his personal storyline.
090. The Chosen of Bane – Explosive Finish
A combat setup against the Chosen of Bane with options for an explosive finish, including a bomb-arrow approach or a more direct fight.
091. Rescue Sazza – Goblin Camp Route
A Tactical Dark Urge save built around getting Sazza out of the Grove and through the Goblin Camp. The listed state also keeps both children safe and protects the Tiefling bard.
092. Owlbear and Scratch Camp Moment
A light-hearted camp save focused on spending time with the Owlbear cub and Scratch.
093. Astra Moonsong – Level 1 Selûnite Cleric
A level 1 Tactical character save for Astra Moonsong, a female Cleric devoted to Selûne.
094. Dark Urge and Lae’zel – Act 1 Event
A Dark Urge sequence involving Lae’zel, with a Wisdom check recommended before the next rest.
095. Dark Urge’s First Victim – Quill Grootslang
A Dark Urge checkpoint around the character’s first murder, with Quill Grootslang as the target.
096. Dark Urge’s First Victim – Alfira
A separate Dark Urge save around the first murder involving the bard Alfira.
097. Ketheric Thorm – Persuasion Outcome
A checkpoint for the conversation in which the player can try to persuade Ketheric Thorm rather than immediately fighting him.
098. Before the Elder Brain Battle
An Act 3 save shortly before the final confrontation, with the party staying at an inn before the battle.
099. Gale’s Endgame Sacrifice Choice
A late-game checkpoint where Gale can offer to sacrifice himself, with the alternative of a player-character mind-flayer transformation also noted.
100. Act 2 Begins – The Weave and Shadowlands
A transition save that follows the Underdark route, includes an encounter connected to Gale, and leads into the Shadow-Cursed Lands.
101. Tiefling Celebration – Saved Grove
A camp celebration after defeating the Goblin leaders and rescuing the child. The companions are still cautiously accepting the Dark Urge.
102. Moonrise Towers – Prisoner Rescue
A save focused on freeing the prisoners at Moonrise Towers while keeping the rescue from drawing attention from the other True Souls.
103. Karlach’s Endgame Transformation
An endgame route where Karlach becomes a mind flayer. The save allows the player to see how the final events unfold after that choice.
104. Cazador – Boss Fight and Aftermath
A checkpoint for the battle with Cazador, with the decision about the vampire spawn waiting immediately afterward.
105. Rescue Minsc and Recover the Gold
Two saves around the encounter to rescue Minsc, with the option to recover the lost gold.
106. Viconia – House of Grief Battle
A decision point in the House of Grief where the player can fight Viconia and the Sharrans or attempt an alternate arrangement.
107. Ansur – Boss Encounter
A direct checkpoint for the battle against Ansur, the legendary guardian beneath Baldur’s Gate.
108. The Duke’s Prison Break – Pact Broken
A prison-break setup involving the attempt to free the Duke after Wyll’s pact has been broken.
109. Ketheric Thorm – Gale’s Decision
A checkpoint before the confrontation with Ketheric Thorm, with the option to ask Gale to use his power or continue the fight together.
110. Act 2 – Point of No Return
A Tactical-mode save before entering the later part of Act 2, giving the player a chance to finish remaining quests before crossing the major progression threshold.
111. Lae’zel – Sparring After the Romance
A Dark Urge scene with a romanced Lae’zel, set up for the next long rest and sparring encounter.
112. Dream Visitor – Accept or Reject
A checkpoint at a key Dream Visitor moment, where the player can choose whether to accept or reject the encounter.
113. Goblin Leaders Defeated – Grove Objectives
A completed Goblin Camp route with the leaders defeated, the child rescued, the Shadow Druids removed, and the Owlbear cub safe.
114. Vlaakith – Obey or Defy
A Dark Urge checkpoint at Vlaakith’s demand involving the Astral Prism, allowing the player to decide whether to obey or refuse.
115. Last Light Inn – Defend or Destroy
A major Act 2 choice at Last Light Inn: defend the sanctuary or follow the Dark Urge route against the person protecting it.
116. Nightsong – Dark Justiciar or Selûne
A save at the Nightsong decision in the Gauntlet of Shar, allowing Shadowheart to embrace the Dark Justiciar path or reject Shar.
117. Orin Duel – Bhaal’s Chosen or Freedom
A Dark Urge Paladin checkpoint after the duel with Orin, leading to the choice between accepting Bhaal’s legacy or rejecting it.
118. Raphael – House of Hope Boss Fight
A battle setup inside the House of Hope, with Hope and Raphael’s old enemy available as part of the confrontation.
119. The Emperor or Orpheus – Final Choice
A late-game decision save for choosing between freeing Orpheus and siding with the Emperor. The listed party includes Lae’zel, Karlach and Halsin romance outcomes.
120. Vas Stonebrew – Level 1 Dark Urge Barbarian
A fresh level 1 start as Vas Stonebrew, a human Barbarian following the Dark Urge origin.
121. Baldur’s Gate – Rule or Save the City
A final-choice checkpoint for a Dark Urge Paladin who rejected Bhaal’s chosen path, with the decision between personal control and saving the city ahead.
How to Install Baldur’s Gate 3 Save Files
1. Exit Baldur’s Gate 3 before copying any save.
2. Make a backup of your existing save folder.
3. Download the save and extract the archive if it is compressed.
4. Open the game’s Story save directory:
C:\Users\[username]\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\Savegames\Story\
5. Copy the extracted save folder into Story. Keep the folder structure intact; do not move only the files inside it.
6. Launch the game and look for the save in the Load Game menu. If you use another player profile, place it in that profile’s matching Savegames\Story folder.
Gameplay Videos
Videos featuring some of the characters from this collection are available in the creator’s playlist:
Credits
The save files in this collection were created by Gamerworf. The original creator is credited for the files; SaveStorage has prepared its own catalogue layout and rewritten the descriptions to help players identify the relevant story point. Visit the original Baldurian save collection for creator details.





